Scrakes appear as muscular and huge humanoids with a surgeon s mask over their face in addition to a bloodied apron that they wear on their bodies.
Killing floor scrake voice.
Reloading a weapon spotting a specimen and therefore cannot be triggered by the voice command menus.
In the first killing floor their outfits more resembled that of a doctor while in killing floor 2 they look more like.
The scrake is a giant specimen in killing floor 2.
It is one of the biggest threats outside of bosses along with the fleshpound.
The most noticeable was its face which resembled classic depictions of frankenstein s monster with its skin even bearing greenish tinge beneath all the blood.
The majority however can be triggered manually and keybinds to particular voice files typically accompanied by chat messages such as scrake can be created for manual.
It is classified as a large enemy and is considered extremely high threat.
They are noticeable for being large hulking monstrosities who wear masks and have a chainsaw in place of their right arm.
The scrake s behaviour was almost identical in the killing floor mod the scrake could not rage but it could grab the player however there were several key differences in its appearance.
Some voice files are triggered automatically from certain events eg.
I think it would be a great idea if we could have some voice command be added so you can alert your teammates there s a fleshpound quarterpounds or scrake coming your way.
Like in killing floor 1 where you could for instance bind a key to say scrake in the chat and your character would say one of his scrake lines.
Sure you can use need help but it would make it more direct and people know exactly where and what s coming.
I managed to do the chat part but i m not sure how to use the speech command in kf2.
Their most distinctive feature is the nerve controlled chainsaw on.
It s asking for a parameter called callsign.